“Satu program yang menarik dan menyeronokkan. Pelajar banyak menggunakan minda bagi menyelesaikan masalah. Mengajar pelajar untuk gigih berusaha untuk mendapatkan kata kunci bagi membuka mangga. Memang Syoknya Sejarah bagi mereka meminati Sejarah. ” – Puan Nor Azlina Zainal Abidin, GPK of SMK Taman SEA

With an escape game concept in mind, we have transformed a dry and mediocre Sejarah lesson into an exciting 45-minute game experience.

Syoknya Sejarah aims to cultivate a fun and interactive learning experience outside of the classroom. It challenges students’ problem-solving and critical thinking skills in completing the mission of the game. Each game is specially crafted to suit a theme based on the Intergrated Curriculum for Secondary School (KBSM) for Sejarah.

Theme: Kemunculan Tamadun Awal Manusia (Form 4 Chapter 1)

Target: Form 4 and Form 5 students

Access the full proposal here.

 

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